03/09/2010,
Le Portal Essen 2010 se nomme...
51st-state, un jeu de cartes pour deux à quatre joueurs, sorti tout droit du cerveau de l'auteur de Stronghold.
On ne sait pas encore grand chose des règles du jeu, mais les informations que nous pouvons déjà vous donner sont alléchantes.
Le monde vous le savez, n'existe plus. Il n'y a pas de ...
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03/09/2010,
VassalFactory: Utopia Engine de Nick Hayes est en...
VassalFactory: Utopia Engine de Nick Hayes est en construction ... http://fb.me/vCzmJf9g
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03/09/2010,
A Essen, ce sera "un pour tous, et un de...
L'info provient du site Boardgame news: Ystari va nous proposer dès ce mois-ci les précommandes pour leur nouveauté du salon d'Essen: Mousquetaires du Roy.
Les personnes qui prendront le jeu lors du salon auront droit à un bien beau goodies: un cinquième personnage, Tréville (figurine et fi...
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02/09/2010,
Neuroshima Hex! sur iPhone / iPadet#8207;
On ne les arrête plus, les machines.
Les jeux de société y apparaissent comme des petits pains.
Et des pains, c'est ce que vous propose de donner Neuroshima hex, que ce soit dans sa version plateau ou dans celle Iphone, un petit pain que vous pourrez garder dans la poche là où le jeu de plat...
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02/09/2010,
VassalFactory: [D-Day Dice] Les Dés du...
VassalFactory: [D-Day Dice] Les Dés du Débarquement d'Emmanuel Aquin ... Le scénario Sword Beach est maintenant inclus dans la... http://fb.me/GaV2sW2z
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02/09/2010,
Germantown VASSAL Mod
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01/09/2010,
Thread: Computer Based Board Gaming:: Diplomacy...
by Dorian Love
Sign up today to play in the Diplomacy World Cup at http://www.stabbeurfou.org . It's like the soccer world cup but for Diplomacy. USA vs Italy! UK vs Germany! Play for your country in the only online Diplomacy Tournament where you can represent your country!
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01/09/2010,
VASSAL Updates
- Added the following new or updated VASSAL Modules:
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31/08/2010,
Thread: Computer Based Board Gaming:: Desktop...
by RanDomino
http://www.qcfdesign.com/?cat=20
I just found this the other day and can hardly pry myself away from it. It's a light Roguelike (and free) in which your character slays monsters and gains levels and abilities in an effort to kill the dungeon's boss. However, each dungeon is only one level deep. A single dungeon takes 10-15 minutes to play through, but the game has a surprising amount of depth with about 18 classes, 7 races, a couple dozen monsters, a dozen or so spells, several dozen items, and a handful of deities with various bonuses and penalties for service.
Each character requires a different strategy- not just mages vs melee fighters, but even within those designations; for example, the Monk has low damage but high regeneration and damage resistance, so you'll bonk a monster a few times, explore a little to heal, bonk the monster a few more times, explore, and finally finish the monster off.
This isn't a board game per se but the mechanics are simple enough that it could practically be a port of a board game or vice versa; for example, monsters are stationary and the only random quantities are the layout of the dungeon (which starts hidden except for a small area around your character).
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31/08/2010,
New Preview/Historical Article for Red Winter
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29/08/2010,
Thread: Computer Based Board Gaming:: Playing at...
by johnnyonthespot1
Does anybody here at BGG play board games at Game Table Online? ( http://www.gametableonline.com)
I enjoy playing Guillotine and Battle Cry there; games are short and players are courteous, but I have noticed a major problem when playing Axis & Allies.
It seems like in about 75% of the games players will report that the game has glitched, or crashed. I know that there has been one time that the server froze up on everyone, but I am beginning to think that some players intentionally disconnect and then claim a glitch to save their stats when they are losing (a glitch is recorded as neither a win nor loss). This is really frustrating when you have been playing a 3 hour game and the tide has just turned in your favor, then someone reports a crash and you get verbally assaulted when you report that "Game Appears OK." Or, people stall. They intentionally use up every second of every timer phase to get you to surrender.
I love playing A&A online because you can always find opponents within a few minutes, but I will not be playing at GTO much longer if this continues.
Has anybody else experienced this problem at GTO?
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29/08/2010,
Thread: PBEM:: Desperate to start an ACTS wargame
by greatredwarrior
Basically, I live in Indonesia and am not able to play for long stretches of time, but would be very interested in playing/learning any of the games available on ACTS (except for Pursuit of Glory...I'm already in a Tournament for that). I've really gotten to know ACTS well and definitely like it.
Thanks!
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26/08/2010,
Thread: PBEM:: Olympia game 3 (open source)...
by Tom Droeshout
Hello all,
Just a quick message that we're relaunching an old pbem, that became open source recently. Open source means free, of course. We're hosting it as a tribute to the community.
It might be interesting for you for having a look at the game mechanics, or just to have some fun with that old jewel.
Just to remind everyone, it's a pbem, which means it doesn't have the awesome graphics of a recent PC game though. I have to admit that.
The turns are in txt format.
A turn looks like this : http://olympia.v-labs.be/g3/node/400
On the other hand, you play it with 150 other players in a free for all, which leads to interesting diplomatic exchanges.
150 is not that much, so you still make a difference with your alliance/group (compared to the clicky webgames like Tribal wars).
Turns are run once a week, to permit everyone to send in their orders and to process all 150 orders at once. You don't have to stay before your PC all the time, you can make your orders offline whenever you want and then send them in.
No client is necessary to install, so you can play it by mail and follow everything by smartphone, netbook or tablet.
The game has a lot of similarities with the PC game "Age of Wonders" (but with auto combat on, of course). I have a looked for a similar board game but there doens't exist one actually. Maybe Elfenland comes close it.
Anyway, freel free to take a look,
Tom Droeshout
Belgium, Europe
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25/08/2010,
Thread: PBEM:: OCS Small scenario
by Vostok
Hi everyone,
I am trying to learn to play OCS and I am looking for anyone to help me playing a small scenario PBEM. Anyone in?
Thanks in advance.
Best regards.
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24/08/2010,
Thread: PBEM:: Sniper!
by Heckmac
Sniper! PBEM: Online Blind Sniper (OBS)
o Free for all hide and seek... with guns!
o on varying maps, terrains, etc.
o One player = one figure
o 48 hour response deadlines
o 3 objectives
o Figures start with an automatic pistol
o Weapons caches distributed throughout the areas
o Reach objectives and escape OR last man standing wins
Interested?
http://sniperblind.blogspot.com/
for more details...
- C
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23/08/2010,
22 August Update
That Was the Fortnight That Was
Retailers Wanted!
 As Alan Emrich has so eloquently described in various articles, from its inception, Victory Point Games has operated on extremely tight financial margins. One of the consequences of this was that VPG was unable to offer any sort of significant discounts to retailers and thus our games stayed away from store shelves and retailer catalog listings. A few retailers have carried our products despite this, and we will be eternally grateful to them.
Enter yours truly, Joshua Gottesman, and his cost cutting business manager’s sword. We have revisited a number of things around the office, and found some ways to (hopefully) make things more efficient (for Alan and Vince DeNardo, hitherto, “business efficiency” here at The Little Game Company That Could has not exactly been a first priority). We have also decided to take the leaps of faith to look for a formal office space and hiring an honest-to-goodness employee. As a result of these ripening plans, we are now able to offer to retailers and etailers a discount on our products sufficient for most of them to stock our games and sell them for enough of a profit to justify the miniscule amount of shelf space they consume.
Of course, a business paradigm shift like this is bound to hit more snags than a burlap sack in a cat catching contest, and we’ve had our share. Negotiating the lease, business insurance (where they keep trying to classify us as Satan’s Toy Company selling big boxes of spiked choking hazards to toddlers and base our rate costs accordingly), computer networking, telecommunications, alarms and security, furnishings, supplies… the list is endless. But we have patience, good people on our team, a sense of humor, and your many emails and phone calls of support and encouragement. Together, we’re soldiering on!
Uncle Josh Wants You!
To find out more about this, our new game releases, and so much more, follow the link below:
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18/08/2010,
Thread: PBEM:: "Halomahem" prototype...
by JJAPS2
Note to Rule-breaker seeker moderator: I think that this post goes here. It is based on a board game, and I plan to play it on a forum (probably this one.) However, it is not 100% board game. If this should be moved, feel free to move it. Don't worry, I won't be offended. . . unless you move it to chit chat
A long, long time ago, in a BGG forum post far away, I began to ask for a little bit of help in developing a "video board game hybrid." Of course, halfway through my computer decided to not let me go on the internet for 2 months, and it flew out of sight, out of mind. I've resumed work on it during the summer, and I think I almost have a workable prototype. And so, I ask for help, once more, from the holy grail of gaming known as BGG/VGG. I'm trying to get a PBF game going, and I'm wondering if there is any interest at all in this regard.
A "video board game hybrid" is a board game designed to utilize one or more video game components/games. If you haven't guessed already, Halo is the video game of choice. This means that players will need both a keen mind and a very happy trigger finger to succeed. The board game is kind of simplistic, but it's a start.
Because of this, players will need a Xbox 360, a copy of Halo 3, and a gold account on Xbox LIVE. I have no Photo Shop/ Graphics skills or programs, so I'll mainly be using a Excel spreadsheet for the board/cards, so players will also have to have a way to read them (I say this because I once had Word Perfect/Quattro Pro for a long time. It was not a fun experience.)
Because this will be the first game I am moderating, I plan on going at a very slow pace. My goal will be one turn per week. Halo is only used at the very end of the turn. Before the game begins, the players will discuss amongst each other, and pick a day & time where they can go on LIVE and play at the same time (for example, let's say they pick Wednesday at 6:00 PM BGG time.) I will schedule turn and order deadlines around that. (In other words, everyone has till the next Halo session to finish their entire turn.)
I live in the EST time zone. So it would be best if I can get others from that time zone. Then again, I'm a college kid, I thrive at 11 at night, so it's not a huge deal if I have to play* then
I still have some work to do on the prototype, but I'd like to see how many people out there would be interested. No sense in rushing things if there's no demand. If you're interested. . .say so! (you could also tell me which time zone you live in and when you can/want to play Halo, but that's just optional for right now.)
If I get enough people, I could start as soon as the week after Labor Day. This is a 8 Player game (4 vs 4 is very good for a Halo match,) so that is my initial target.
I am thinking about posting this on Bungie.net, but I'm a bit. . .afraid. I also don't know how to post a video of the match on this forum, so if anyone is willing to teach me. . .
Thanks for reading this insanely long post,
Jason John
GamerTag: Da JJ Bomb
P.S. Please tell me you're from BGG if/when you give me a friend request, or else I will not accept.
* There are cards in the game, and therefore some secret information. Because of that, I am not planning on playing (because that would give me a unfair advantage.) I would like to Neutral Host. . .if I can find out how to
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29/07/2010,
2010-07-29 CCA Scenario Statistics
Hi guys,
today I've added a new features inside every scenario page: SCENARIO STATISTIC.
Under "rating stars" you will see a couple new buttons with some percentage numbers:
- arrow up (green) will let you record a winning play with top army in scenario picture,
- arrow dow (red) will record a winning play with bottom army in scenario picture.
Moreover you will see Total Plays with the sum of total recorded plays and also percentage to have an easy idea about scenario balance.
By now I've updated scenario statistics with all data from the great Ancients Results Yahoo Group website.
Don't forget to login before recording your play (I'm not safe leaving it public).
Hope this one will improve more and more your Commands & Colors experience.
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28/07/2010,
VassalFactory: Goblin Supremacy (GOSU) english...
VassalFactory: Goblin Supremacy (GOSU) english game module is now available ! http://fb.me/uctvoq8n
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19/07/2010,
Vassal - Le Larcin du Siècle
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Un jeu de Olivier Pauwels - www.VassalFactory.org |
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| Time:
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