16-06-13,
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In Twilight Struggle 3.0.10a, after joining a game and both me (America) and the other player (Soviets) selecting a headline card, and we both flip the card. However, my opponent claims to be unable to see my headline card, saying that it never flipped. The game can't progress, because my opponent cannot play the event. Please help! Statistics: Posted by joshlcraze — June 16th, 2013, 3:02 pm
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16-06-13,
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Before one of our regular games this week we had to wait for the last player for a while, so I did some P2P testing with other people for a change. We didn't use it for a full game though, so I still don't know if there are any issues with prolonged connections. We used 3.2.6 release specifically, not the above build. Two players were on Windows, I was on Ubuntu. We experienced similar connection issues as described before in my solo tests. At first no luck connecting, even after a short wait, and sometimes (not always) Vassal gave us "could not reach" errors. After a few attempts we somehow managed to get a working connection. We noticed that a working P2P connection is pretty much instant, so any noticeable delay is likely an indication of failure. Now, one of the Windows players was able to invite both me and the other Windows player. Neither me nor the other Windows player could invite him, while we were inviting each other with no problem. So, the only way for us to have a working P2P network was for him to invite both of us simultaneously by highlighting both entries in his contact list and clicking "connect". Trying to do it any other way always resulted in at least one of us not seeing somebody else in the room. In short: A -> B => unable to invite C -> B => unable to invite A -> C or C -> A => connection B -> A & C => working three way network As far as I know B's connection to the internet works the same as mine (dynamic IP, behind a router and so on). He tried disabling firewall and stuff, didn't help. Any ideas why we weren't able to invite B, even though it worked just fine when he invited us? Anyway, other (minor) issues: At one point the "remove" button in my contact list disappeared. It reappeared later (after restarting the module, I think). I wasn't able to replicate this bug. At some point during our failed connection attempts player B could only see me in the room. He didn't see himself. We didn't manage to replicate the bug. Even after getting a working connection the active games panel sometimes shows wrong number of players in the main room. The current game panel shows the right number. It seems to automatically correct after a while. Weird behavior though. When reporting peer connection Vassal reports 127.something.somethings rather than the proper IPs. Both under Linux and Windows. Is it trying to somehow detect IP and failing? Perhaps the solution would be to report the IP directly from the contact list? In contact list there's a bracket before IP:port, but not after. Like "[IP:port" rather than "[IP:port]". Yeah, I know it's inconsequential aesthetic issue, I'm reporting it just for the sake of it, since other players also noticed it. Also, too many "connect" buttons that do different things made it a bit difficult to guide others through the connection process ("first connect to P2P, then click connect, then add my IP and connect... wait, where did you get confused again?"). I suggest labeling each of those differently in the future. Statistics: Posted by Filip — June 16th, 2013, 1:13 pm
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16-06-13,
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Thus spake Benkyo: > Excellent, thanks for taking the time to hear me out and get it fixed. > > Now if only there were a way to get that fix in 3.2.5. I suppose I'll > just have to hope the problems I've had with 3.2.6 go away in versions > 3.2.7 onwards... > We don't make changes to released versions, as that defeats the purpose of versioning. If you're still having problems with 3.2.7 dev builds, please let us know what those problems are. -- J. Statistics: Posted by uckelman — June 16th, 2013, 12:32 pm
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16-06-13,
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Thus spake Brent Easton: > Found the problem. As I suspected, it is a problem with the Deck having > it's position overwritten with 0,0 when loading a continuation file. > > Fix committed to svn 8755 > > This would not affect Send to Location in anyway. Merged to trunk@8756. Try 3.2.7-svn8757 or later: http://vassalengine.sourceforge.net/builds/-- J. Statistics: Posted by uckelman — June 16th, 2013, 12:30 pm
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16-06-13,
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Excellent, thanks for taking the time to hear me out and get it fixed. Now if only there were a way to get that fix in 3.2.5. I suppose I'll just have to hope the problems I've had with 3.2.6 go away in versions 3.2.7 onwards... Statistics: Posted by Benkyo — June 16th, 2013, 12:19 pm
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16-06-13,
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Une sortie, toute fraiche et qui était extrêmement attendue : AGRICOLA !! Et oui, ça y est, depuis le temps qu'il était annoncé, il est enfin arrivé sur iBidule! Pour ceux qui ne connaitrait pas encore le jeu (je vous préviens c'est un gouffre dans votre culture ludique, si c'est le cas), vo...
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15-06-13,
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Avec un nouveau design et un traitement enrichi de l'actualité du jeu vidéo, le site de Role Playing Game renaît de ses cendres et vous propose toujours plus de qualité. Avec un menu simple qui vous oriente vers les news et tests sur toutes les consoles, PC ou iPhone, mais également les previe...
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15-06-13,
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by dce21b
Hello I'm am looking to play PL on Vassal. I am new to the game and would like to learn to play. Please pm if you'd like to play
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15-06-13,
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15-06-13,
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15-06-13,
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14-06-13,
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New Expansion Module for A Game of Thrones: A FEAST FOR CROWS!
* Added House Arryn.
* Rules for Feast For Crows included in help menu.
* Added New Westeros firth deck.
* Added the new Arryn House Cards.
* Save games are in mod. (File - New Game)
* Spanish & English version are compatible each other. Only in-game images (cards, board and space) are translated. Console messages and text strings remains in English.
* Added Objective Cards and Objective Zone.
* Tested Version, if you see an error, send me an email and I will correct.
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13-06-13,
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by Al Ciao
I'm looking for some. They can be downloadable applications that can be played offline (my preference), actual computer disk games that have to be bought, online board games. I just want to be able to play them singleplayer against AI. I'm pretty much willing to try out anything that might be fun. Please note, I reaaaalllly prefer games that can be played offline. I can never guarantee the fidelity of my Net connection, which is a completely different subject, so there's no need to give me advice on how to get a better Net connection. Currently, I have Ascension: Chronicle of the Godslayer, Carcassonne, Catan, Race for the Galaxy, and Dominion. Also, I play Thunderstone on FB when Internet connection permits it. Thanks.
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13-06-13,
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Artipia a lancé, il y a plusieurs jours, une nouvelle campagne Kickstarter (oui c'est à la mode en ce moment) pour l'extension de Among the Stars : Among the Stars : The Ambassadors. Among the Stars est un jeu qui est sorti à Essen l'année passée et qui propose une mécanique de jeu semblable ...
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13-06-13,
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Version 2.0 of Dune (Module II) is now available for download. The new version includes these improvements:
- Updated for Vassal 3.2.
- Player Shields now permanently open (but invisible to other players).
- Combat boards added for each faction.
- Kwisatz Haderach card replaced with a leader disc that works like other leaders.
- Traitor cards will no longer report when they are deleted, to help conceal the number of traitor leaders.
- Splash graphic replaced with Scott Everts' box graphic.
- All card decks are now automatically reshuffled after depletion; no more manual reshuffles needed.
- Storm cards now drawn one at a time; drawn card is automatically returned to the deck after each Storm round.
- Preview functions added for Atreides (for Spice and Treachery cards) and Fremen (for Storm cards).
- Issue resolved where automatic Spice placement would not work after a card was drawn a second time.
- Issue resolved where some Treachery cards won in bidding could not be flipped by their new owners.
- Pass option added for Bidding button.
- Various minor corrections and updates.
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13-06-13,
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by ycyclop
I'm currently working on a new iPad project and I'm a bit stuck. So far I did "Gipsy King" for the iPad and "Reef Encounter" for the PC. Both games got pretty good reviews for the AI (and mind you doing good AI for "Reef Encounter" is not easy). When I buy some of the iPhone/iPad games I get disappointed by the AI level and I don't want people to have the same feeling about my games. On the other hand people seem to be happy with the fact that they can play at fair level against the computer and don't want super AI levels. Although I'm making a slow progress I'm starting to think maybe I'm trying to hard, maybe this should be a lesson for my future projects and the AI level should be lower and I should put more effort in graphics (I must admit that the effort I put in graphics is lower, I personally prefer having a better challenge at the gaming level then have some more fancy animations or 3d icons). I'll be happy to hear what other people think regarding AI levels for games.
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13-06-13,
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by Winterflood
We are currently well into development of an original card game that will initially be released for Android devices, with the possibility of appearing on other platforms if it does well. So we thought we would start today showing you a couple of the characters from the game. Let us know what you think, and we will reveal more details here and on our Facebook page as things develop. Hope you enjoy, - Stephen VludKin Facebook Page - https://www.facebook.com/VludkinIntroducing the first of the VludKin ExaLted, Hasul and Evikt of the Dark Thorns.
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12-06-13,
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by talismangame
What is Green Dragon Adventure? Green Dragon Adventures is a free play by post fantasy strategy game. It is a game to where you can choose to explore the lands, start businesses, be a hero or villain, or just live a simple life as a farmer. It is your choice! Green Dragon Adventure is an original fantasy setting created by GD that has its own unique game system that is easy to learn on the first day. What is a Play by Post Game?A play by post game (PbP game) is an online text based role-playing game in which players (also called writers) interact with each other in a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers. PbP games may be based on other role-playing games in all types of genres. Green Dragon Adventures so happens to be high fantasy in a medieval type setting. Is it like Dungeons & Dragons or Pathfinder?It may seem like a Dungeons & Dragons game, yet it really is a bit easier in this perspective. You don’t have to spend a long time working on the character creation or have to carry a bag of dice to play this game. You don’t have to be on at a certain time of the week reporting to a group of players either. This game doesn’t take long to play allowing you to enjoy other games online while reaping the benefits of this one. Is the game automated?No this game is hosted for you live. Do I roll at any time the dice for this game?The DM rolls dice for both your adventurer and the opponents. He also rolls for certain events the adventurer may encounter. Do I adjust the character sheet at anytime during the game?The DM also adjusts your character sheet for you after each action spreadsheet result. What exactly can I do in this game?To play this game you only have to issue 5 commands on a spreadsheet whenever you have time. You can also write in a journal about your adventurer’s experiences after each spreadsheet result. What is an action spreadsheet?An action spreadsheet allows you to issue commands for your adventurer. The adventurer has 5 action points per day. The week has 5 days so each action point represents one full day. Your action spread sheet is right below your character sheet that your DM created for you here in the forums at the site. How do I get started? Click on the register button at the website to answer questions to build your character. Once you have become a registered member wait for the DM to post your character sheet in the forums. From there you will receive further instructions on how to play the game. What can I do while I wait for my character sheet to be created? Once you have registered, find the time to read the Player's Guidebook to see how the game works. If you have additional questions then look for them at the Table of Content Rules Forum. Do I have to be on certain days or times in the week to play this game? You come in whenever you have time. There is no specific time to play the game. Is this just another hack and slash game? It can be if you like, yet some have chosen the quiet life and just work a profession safely in town the entire game session if desired. It is your choice! You can be an adventurer, a lord, a furniture maker, and much more. We have dozens of apprenticeships, noble titles, and guild memberships to join. How many classes and races are there to choose from? There are 12 races and 12 classes to choose from. This doesn't include the sub-classes in which you can additionally have once your adventurer reaches the 5th level. This also doesn't include the many professions that you can become. You can become a bower, shoemaker, yak herder, etc. etc. When exploring the lands what will I find? Over 2000 different events can happen to your adventurer ranging from encountering monsters, allies, finding magical items, solving riddles, winning the lottery, falling in love, exploring ruins and dungeons, or even inheriting businesses. Who made this game? GD (online name) your humble host and DM has made this game available for you for free! He enjoys hosting to adventurers and see where they end up. Come join him for some fun! If you have any questions then don’t hesitate to ask at gdrpgame@yahoo.com Is the game free?Yes and it will always be free. www.greendragonadventure.com
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9-06-13,
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6-06-13,
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