New Module – Hold the Line: Bella Gerant Allii (by Aranubis)
Bella Gerant Allii, an unofficial sequel to the great Hold the Line series, is now available. Simple and short battle scenarios for the 18th century, mostly the Spanish War of Succession. Rules are the same as Hold the Line: Frederick’s War.
Star Trek – Star Fleet Battles Cadet Training Manual has been updated with the following: reworked menus, changed some counters, added a map, rebuilt the saved scenarios, cleaned up some images, and a bunch of other stuff. Check it out. This is a learn to play module with rules included.
Technical Support & Bugs • Re: I obtain this error after picking the very first counter
One of the (many) extensions you are loading with VASL has outdated customized code in it.
The Java function that is being called is furutech.PickLocationName(). I would float this among the VASL community and see if it rings any bells.
Alternatively, you can track down which extension is causing the problem by turning them off until you find the one that is causing the problem, but the extension named PickLocationName.mdx would be a good place to start
Statistics: Posted by Brent Easton — April 9th, 2017, 11:44 pm
I tried updating the Java on my Mac (macOS Sierra v 10.12.1) to the latest java (java 8 update 121) to see if I could get the same functionality I have on my Windows 10 machine. Once I made the update, Vassal was seriously degraded on my Mac to the point I couldn't even play a game on it. I had to revert back to Java 8 update 111 on my Mac to get Vassal working again. Still have the selection rectangle inadvertently appearing when drawing an item from a deck though. Works great on the Windows 10 machine with java 8 updater 121, no selection rectangle appears when drawing an item from a deck.
Statistics: Posted by ajkiger — April 9th, 2017, 7:08 pm
Opponents Wanted • Re: Pirates CSG/Pirates of the Spanish Main
There may be a game tonight to celebrate the 10th anniversary of the Ocean's Edge set! In addition, we're now at about 13 people who have played games on the module over the past year or so. Feel free to come sail with us!
Statistics: Posted by a7xfanben — April 9th, 2017, 4:04 pm
Quite a few people anticipated in the late 90s that TVs would be totally old fashioned and supplanted by PCs inside 10 years. Actually, this is the year 2010 and we can even now say it hasn't happened yet. Without a doubt, TVs of today are truly not quite the same as what we had in those days. Amid those days, intelligent TV had not taken off yet and sets were unequipped for Xbox stimulation or YouTube streaming (no YouTube in those days. :) ). Despite the fact that the lines have truly smeared in the middle of TVs and PCs today, we can at present say TV keeps up the picture of being a â€œlaid back excitement deviceâ€. Not at all like the PC experience, TV survey is about laying back and unwinding in an agreeable domain with the client taking no dynamic part in the transactions.
Hold up, would we say we are sounding excessively like a tech blog? Better not keep you holding up any more
Ah mais on dirait que la pluie se met à tomber ici . ! Vite, le terrier se remplit d'eau et les petits lapins commencent à avoir les pieds trempés. Ils courent vers une des cinq sorties menant à la surface. Qui parviendra à aider le plus de petits lapins à se mettre à l'abri ? Après Mmm! v...
Après la vidéo précédente qui montrait comment se passait la saisie des parties de jeu, nous vous présentons aujourd'hui quelque chose de bien plus général et intéressant : les jeux. La vidéo ci-dessous vous présente la liste des jeux, la présentation d'une fiche, les jeux d'une même s...
Une refonte complète de Jedisjeux est en cours d'élaboration depuis mai 2014. Trois développeurs ont participé à cette refonte. Pierre Brun et Sébastien Bienvenu m'ont rejoint, ont consacré leur temps libre et donné leurs idées afin de monter ce projet fou. Depuis décembre 2015, le déve...
Our research team is conducting an online study to understand the features of intergenerational play between old adults aged 55+ and young family members aged 15 and 30. This study is financially supported by one of the eight National Centres of Excellence (NCE) work projects as part of a large NCE grant from 2015-2020 for $36.6 million (http://agewell-nce.ca).
Tim Fowers (Burgle Bros, Paperback) just released a new mobile puzzle game, Turning. Out now on Android, and in two weeks on iOS.
'Discover the mysteries of Turning - It's a whole new twist on puzzle games. Place tiles carefully and learn how they behave. Unlock new pieces as you progress. Set up massive chain reactions to clear the board, because if the board fills up, you lose! Remember if you get stuck, use a break tile to destroy a piece. Compete for high score with friends and foes worldwide.'
I haven't played The Third Reich, in earnest, since the 1980s. I've played two advanced opponents by email, but they're frustrated with me because I'm a newb. I'm in Utah (Mountain Time Zone). I'm willing to play anyone in the world. Please contact me at roger . douglass @ gmail . com
Redscape runs a PBEM version of CFR (nee Speed Circuit). We are wrapping up our third and final race for season 3. Season 4 will begin in May with the first of three races.
Format: Three laps per race with three turns per week. It takes about 3-4 months to complete a race. Turns are adjudicated simultaneously. Expect 12 drivers per race.
Rules: Official CFR rules are in use (and have been for years). There are specific PBEM rules for plot submissions which, for obvious reasons, must contain more than just speed. The time commitment for writing plots is as little as a few minutes per turn.
Series: Upon completion of a season, drivers can be promoted or relegated to higher / lower circuits. We currently have three circuits and are looking to add a fourth.
Tracks: Doug Schulz has graciously agreed to develop three historic tracks for us to run in season 4. Rouen (1957) is first and ready to go.
Website:www.redscape.com. The racing forums are about half-way down the page where you'll find both current races and an archive of about 20 completed races. Registration at the site is not required to race but if you choose to do so, the answer to the security question is Diplomacy.
Redscape races are included in the annual driver standings published by Doug Schulz.
Please respond here or send a PM if you are interested in racing. Barring some volunteer race marshals (which would allow greater expansion), there will only be 987 spots available.
If there are any new players to the game (or players who haven't raced in a while), I am more than happy to run a test lap.
From designer John Welch comes your chance to alter the course of a fractured United States, increasingly menaced by Confederate zombie soldiers (“Zebs”), and the dangerous Revenants and Glorious Dead that await you.
Based on the alternate history of author S.M. Cross’ The South Shall Rise, this is a game of tactical combat set during the American Civil War, where those within the Confederacy take a terrible risk to use the dead as reanimated soldiers. With four unique and challenging scenarios to choose from, crawl out of the trenches and rise to glory… or die (again) trying.
Good luck... you’re going to need it!
Click herefor all the details and to order The South Shall Rise Again.
Mound Builders, from Wes Erni and Ben Madison, is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it.
Until the arrival of the Spanish late in the game, you will expand your control across the map of North America, extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink, but be aware that rather than a military advance and retreat, this process represents the rise and decline of culture, religious ideology, and an economic way of life, threatened from outside by competing ideologies and lifestyles as much as by hostile armies.
Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia, Illinois.
Click herefor all the details and to order Mound Builders.
Victory Point Games, also known as The Little Game Company That CouldSM where The Gameplay’s the Thing!SM, has come a long way since we formed this business back in 2007. VPG’s original incarnation, let’s call it VPG v1.0, was literally “two guys in an attic” (Alan Emrich and Vince DeNardo), with games produced on inkjet printers and counters made with a hand-press die cutter. After steady growth, VPG v2.0 emerged in 2011, with improvements to our printing equipment and upgraded laser-cut counters; VPG 2.1 quickly followed with the addition of our bright red game boxes which allowed our games to move through the distributor pipeline and appear on store shelves in many more retail establishments.
Now, coming in the spring of 2014, we will launch VPG v3.0, a company reboot designed to refocus our energies on our core business activities: Developing, manufacturing, and publishing great board and card games. It is time for The Little Game Company to take serious stock of our internal systems and methodologies and run a tighter ship; to reassess our product development, publication, and marketing; and to start really managing the business side of things, because failure to manage success and growth can kill a company just as dead as failing from the outset. We are well underway re-evaluating and streamlining manufacturing, the office has been reorganized (complete with a round of “musical desks”) to make things more efficient, and a fiscal assessment of the company’s business practices is currently ongoing.